Mars will require a natality control plan. People will probably not be able to have kids without the settlement knowing about it, as resources will be limited. Therefore, strict natality control will likely be required. In the case of Onteco we though the following, only citizens can own MIRS, and there is a minimum of one MIRS per person. People can still live in Onteco (we call them Visitors) in the First-Settlement area, but they sleep in pods (bulk beds) instead of inside their private apartment. They can also rent from Owners of MIRS for 2 or 4 years (during such time, the Owner will not have access to their own MIRS). Additionally, only MIRS owners have voting rights and other advantages (more to think about it)
If someone wants to have kids, they need first to buy a MIRS to accommodate for such kid. He/She/ they need to plan before having the baby. If they do not have the resources to accommodate for a newborn and they still have a kid, risking the lives of other citizens, both parents will lose their Citizenship, and the kid becomes a Citizen keeping one of the parent’s MIRS. Newborns on Mars are by default Citizens and therefore they get by default their 25m2. If the parents lose their Citizenship, they can still live in Onteco as a “Visitor” while they loose their Citicenships rights.
Agreed. As envisoned above, we would control this. Depending on the needs of the city, the city can build new MIRS with the group resources and incentivize natality, if needed, or control it when needed.
The digital twin will constantly be changing based on the feedback. The MIRS will not change if the owner does not want them to change but the rest of the city will change. The same way that Windows sends updates, Onteco can send updates, and the environment will change for its users. Permanent improvements will be applied all the time
The City is on the slope of one of the Martian cliffs with abundant water access. A steep terrain offers the opportunity to create a vertical city inserted into the rock, protected from radiation and exposed to indirect sunlight. The “Macro-buildings” are excavations inside the rock of the Cliff. Each macrobuilding includes spaces for residences, work, entertainment, parks, and spaces dedicated to art. The Macro- buildings are self-sufficient, and most of the inhabitants do not need to leave them to perform their daily activities unless desired. They function similarly to a giant mixed-use skyscraper on Earth where all the day-to-day activities can happen inside the building. A “Macro-building” is the primary architectural unit, and each accommodates 2,000 people. These building modules consist of an intricate net of three-dimensional fourteen-meter diameter tunnels that go as deep as 120 meters into the Cliff. The architectural solution provides safe spaces while allowing indirect light to access the habitats, critical for humans’ long-term well-being. In addition, the excavated solution reduces the materials required to accommodate a large amount of population. The excavated vertical City offers many advantages over solutions on the surface, which need thick and opaque skin to effectively and economically protect the inside from radiation and micrometeorites. Materials like glass or polymers will not be economical to manufacture on Mars if they provide the required protection. Additionally, the most significant structural challenge on Mars is not gravity but internal pressure. On the red planet, buildings can explode because of the atmospheric pressure difference between the inside and the outside. Also, the bigger the building, the highest the inner pressure. Therefore, dome-like structures, huge ones, would require a lot of structural material to prevent the building from exploding. Finally, Mars is very cold. Even in the warmer areas, the temperatures are similar to Antarctica. Therefore, in buildings on the surface, the thermal losses, and energy needed to ensure inner comfort would not be sustainable or economical. The settlement configuration as a vertical cliff city effectively solves many of the critical problems on Mars, as it protects its inhabitants from deadly radiation, impacts from micrometeorites, and extreme temperature changes. The Cliff’s rock absorbs the atmospheric pressure from the inside spaces and the thermal losses due to the cold temperatures. However, the City also offers larger communal areas at the Valley of the Cliff. This area includes dome structures and large tunnels to house hospitals, schools and universities, sports and cultural activities, shopping areas, and train stations that communicate with the space shuttle. The domes at the Valley are transparent to provide a visual relationship with the martian landscape and are protected from radiation and meteorites with large canopies that fly over the structures. These domes act as city parks and artificially-lighted greenhouses that include lush greenery and water, creating diverse ecosystems. These provide space for large gatherings and make the ideal environment for the farmed animals to flourish. At the Mesa, located at the top of the Cliff, the City includes the areas related to energy production. Unfortunately, those areas are not accessible to humans without the proper life support and protection equipment.
An Analog is a situation in a safe environment that produces a simulation similar to those experienced in space, physical, mental, and emotional. These studies help prepare for long- duration missions. No analog can simulate all aspects of a human space mission. That is why a wide array of analog activities are necessary, each testing only a few essential concepts and hardware elements at a time. While analogs on Earth add excellent value by testing extreme conditions under a controlled and safe context, they cannot simulate life at a large-scale off-world settlement. Furthermore, the space required to construct a city-analog on Earth and the need for iterations resulting from the learnings at the simulations will not make it economically feasible or sustainable. Augmented reality and virtual reality bring the opportunity to create an off-world metaverse that provides efficient real-time experiences, acting as a hub for science, entertainment, and society to interact, provide feedback and learn from the many challenges a large settlement on Mars will face. By simulating an immersive real-time life inside future off-world cities, the digital twins can analyze the social and physical constraints, build countless data, and integrate artificial intelligence through algorithms to adjust the architectural designs, political environments, and the technology used. Additionally, the digital twins of off-world Cities can provide an opportunity to compare their results and analyze the pros and cons of the different physical, political, economic, and social environments that each might offer. A metaverse creates a simulated, virtual environment that mirrors reality. However, Onteco is a digital twin of a future reality. Onteco brings the future to the present through technology, creating the Futuverse™.